The end result is a highly comical experience where expert and diffuser need to find consensus and work together without getting frustrated. The diffuser has to take the instructions and try to translate them into the actual bomb in front of them. Co-operation is essential, forcing experts to try and diffuse a bomb they cannot see based on instruction alone. One takes the role of actively combatting the bomb, while the other(s) will take the role of providing the instructions on what to do next. Players are asked to work with at least one other person to try and defuse the bomb. Trying to diffuse a bomb is a stressful experience, but Keep Talking finds a good way to make it fun and engaging. If you have ever played other co-op games like Rockets Are Super Hard, you’ll feel very much at home in this experience. The game uses procedural generation to ensure the bombs always change to a certain extent, keeping replays fresh and intriguing. Interestingly, the game is one that required you to play with others – they read you the instructions whilst you focus on trying to disarm the bomb. The games takes on the thrilling premise of disarming a bomb before it is able to go off.
One game that tried to be both complex and accessible was 2015 release by Steel Crate Games, Keep Talking and Nobody Explodes. When it comes to playing experimental video games, most stick to a rather simple theme and design.